#include "Shape.h"


Shape::Shape(void)
{
	cr = 0;
	cb = 0;
	cg = 0;
	bStop = false;
	name = "SHAPE";
}

Shape::~Shape(void)
{
}

void Shape::setColor(float ar, float ag, float ab) {
	cr = ar;
	cg = ag;
	cb = ab;
}

bool Shape::isStop() const{
	return bStop;
}

float Shape::acceleration = 0.9;